As a designer who has worked in a VR / AR based company, I got many aspiring designers reaching out to me for adding their 3D models and showrooms to our meta space. As I checked their works, I found the huge resources from these creative designers and it is nessasary to build the cooperation bond stronger in order to enrich our meta content. Also our users can create their meta space using the works of these designers. I thought I could be more helpful in the process. As a result, I built Meta Templates Platform to help designers and meta creator trade 3D objects and meet their needs.
11/2021 - 3/2022
Demo Video of Marketspce
I’d like to create something that I wish existed when I first uploaded my 3D models or templates to sell online. It comes down to the following three aspects:
Useful: Users should be able to find information they need quickly.
Transparent: Users should be able to understand where the information comes from. And we as the platform guarantee their trading security.
Community-based: If users have more questions (ex. how to use the templates) or more to offer (ex. how the templates can be better used) , they can reach out to each other.
I interviewed 5 people including two 3D model designers, who have gone through the process of uploading works on website such as Sketchfab, and three stakeholders of the project. The following are the key journeys based on their experiences and main features our stakeholders asked for.
As a designer, I want to upload 3D templates and models that can be downloaded and used directly in MetaMaker, the platform to build meta spaces for showrooms and exhibitions.
As a designer, I want to know which product (templates or models) are best-seller and how much I earn from them.
As a buyer, I want to know the price, style and file format of a single template or model.
As a buyer,I want to know the designers' profile and their style of works.
As a buyer, I want to know what template is trending.
User flow in progress
To address the key user journeys, I came up the first proposal of the website:
On the homepage, it was a list of 3D templates ordered by trends and product type. At one glance, users can see all the key information about each template and compare them. I also add filters for users to choose what style of templates they would like to fit their showroom, as well as 2D panorama and 3D model format. Lastly, I created a comment area in each piece of work with the attempt to turn this website into a community in the long term.
To quickly get the MVP out in the world, I spent around 2 weeks of my work time (doing other projects at the same time) building the prototype with the information I gathered. To make updating easier, I made sure all the data is available and every application request goes to each department.
UI of MVP
1. Get to know more about MVP methodology
This was my first time to run a SCRUM developing process and it was also the first project to be finished within such a short time. During the process I have learnt much about MVP. These early pre-MVPs our team made in every sprint can also be useful for mapping out user journeys. Once some initial feedback is gathered, designers can get a better sense of what people really want in a product, and therefore iterate to the next versions. With small groups of users (3D designers), I collected qualitative feedback by asking people questions about the platform to collect information about what works and what doesn’t, as well as ideas for improvements or alternatives.
2. The value of user feedback
One of the best parts of the SCRUM process is that we were able to test the product sooner after I designed the prototype. Instead of complete usability testing, frequent communication with users, stakeholders, product owners and the develop team were way more efficient in this situation since the user feedback helped us to make sure that our product is the demand from the market.